Simmons SD9K User Manual Page 51

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49
The First Name in Electronic Drums.
ConnectinganexternalkeyboardorsequencertotheMIDIInputallowsyoutousetheSD9K
asamulti-part,polyphonicsoundmoduletoplayvariousinstrumentpartsinadditiontoyour
drums (for instance, Piano on Channel 1, Bass on Channel 2, Strings on Channel 3, etc).
The voices on each MIDI channel are selected using MIDI Program Change messages (see
theGeneralMIDIVoicelistintheAppendix.
WhenGMModeparameterisON(orwhenaGMModeOnmessageisreceivedviathe
MIDIinput,theSD9K’sMIDIInwillconformtoageneralMIDIStandard.Channel10will
be assigned to the GM Percussion Kits.
If you need another Percussion Channel, you can set Channel 11 to Percussion instead of an
Instrument(withintheMIDIUTILITYmenu.
NOTE: For more information on received MIDI messages, see the MIDI
implementation chart.
Using the sd9k as a midi sound module
MIDI channels
MIDI OUT
TheSD9KtransmissionchannelfortheDrumKitisxedtoChannel10.
TheSD9KwilloutputMIDIcodesgeneratedbythetriggerswhenhittingthepadsorstepping
ontheHi-Hatcontrolpedal(NoteOn/Off,andFootControlmessages.TheSD9Kwillalso
transmit Program Change messages when selecting Kits.
SDCardMIDIFileplaybackdataandMetronomenotesarenottransmitted.
IfPartOutputissettoInternal,SongplaybackdataforthatPartisnottransmitted.
SongplaybackdataisonlytransmittedifthePartOutputparameterissettoMIDIinstead.In
this case, Part to Channel assignment is fixed as follows:
Percussion: Ch 11
Part 1: Ch 12
Part 2: Ch 13
Part 3: Ch 14
Part 4: Ch 15
Part 5: Ch 16
MIDI IN
TheMIDIsystemintheSD9Khas16receptionchannels,numberedfrom1-16.Eachchannel
isresponsibleforavoice.WhentheinstrumentreceivesMIDIinformationfromanexternal
device, the active channel is determined by the control message.
Channel10isreservedforDrums.TheSD9KhastwooptionsforChannel10:GMOnor
Off,asselectedinMIDIUTILITYmenu.
WhenGMModeisOn,Channel10willplaytheGMPercussionKits.
WhenGMModeisOff,Channel10willplaytheSD9KInternalKits.
Allotherchannels(1through9,and11through16areusedtoaccessthe128General
MIDI instruments and sounds included in the sound module (GM standard). These are the
same instruments that are used to create the accompaniment for the internal Song player (see
theGeneralMIDIVoicelistAppendix.
However, Channel 11 can be used for GM Instruments or for additional Percussion sounds
asselectedinMIDIUTILITYmenu.
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